Tuesday, September 3, 2024

Planet Crafter: Points of Interest

Points of interest includes crashed ships, underground bunkers, and evidence of previous lifeforms on the planet.

Vaults and golden crates often contain terra tokens as well as better than average loot. Blue crates contain average loot. Blue crates and normal debris provides iron when deconstructed. Gold crates provide aluminium and super alloy when deconstructed. Technical debris requires an advanced deconstruction tool and provides circuit boards when deconstructed. Some wrecks require nuclear fusion cells or explosives to access certain areas, so sometimes it may be necessary to come back and re-visit an area once terraformation and available technology has improved.

Aluminium Hills

 


The small crashed shuttle is in the middle of the Aluminium Hills. Climb up the rock nearby to get into the ship which contains a few crates and some technical debris.

Slightly to the northeast of the Aluminium Hills is a procedural wreck buried into the cliffs. It requires about 3 explosives to enter and the layout may vary between different savefiles. I found it had at least three floors and a nuclear reactor that required 1 nuclear fusion cell that unlocked several rooms. Explosives may be needed to clear paths inside the wreck. A vault required an access key card (found within the wreck) and had multiple large lockers. A lot of loot available. Flares may be helpful for navigation.

Arches


This cargo bay is partially buried and contains a single room full of cargo containers with machines to deconstruct and some crates and wardrobes. May be tricky to navigate (like a jumping puzzle).

Central Plateau


 A wrecked cruiser in the north of the biome contains some crates and seeds.

Cracked Spires

 


Several large cargo containers seem to have crashed amongst the spires. They contain some crates and machines to deconstruct.

Dune Desert

A wrecked battleship in the middle of the desert contains three floors, a hidden room and a nuclear reactor (requires 1 nuclear fusion cell) that unlocks additional areas in the wreck (a room on the top floor with a vault and a room on the main floor with some crates). There is also a spacesuit locker and lots of crates and some seeds. The bridge can be entered from outside (much easier later in the game) but doesn't have much loot.

 A small underground bunker has a transmission message from a previous planet crafter.

Gate Desert


A large crashed warp gate. It becomes partially flooded. Contains a spacesuit locker and lots of crates and some machines that can be deconstructed. There is a nuclear reactor that requires 1 nuclear fusion cell. The nuclear reactor unlocks a room with a vault, crates and technical debris. 


A small underground bunker is located in one of the valleys. It contains a transmission message and becomes flooded.

The crashed satellite is like a crate and contains a small amount of loot.

Grand Rift

Too small and/or damaged to enter, the crashed scout-ship at the northwest end of the canyon contains a microchip cannister and a transmission message.

Grasslands

It requires 2-3 explosives to enter this procedural wreck and the layout may vary for different savefiles. I found it had at least three floors and a nuclear reactor that required 1 nuclear fusion cell. Explosives may be needed to clear paths inside the wreck. A vault required several access key cards (found within the wreck) and had multiple large lockers. A lot of loot available. Flares may be helpful for navigation.




There is a large cave hidden behind a waterfall that requires at least 3 explosives and 5 access keys to enter. Contains jumi frog ponds. This is Ihklas' final camp with everything he needed to survive - several buildings with heaters, solar panels, food growers etc. There are several spacesuit lockers. There is also a damaged rocket launching platform with collapsed rocket supports. Did he make it off the planet? 

Highlands


The crashed satellite is near the intersection of the Dune Desert, Arches and Highlands. Like a crate, it contains a small amount of loot.

There is a small underground bunker in the south of the Highlands with a transmission message.

This procedural wreck in the north of the Highlands requires at least 2 explosives to enter and the layout may vary for different savefiles. I found it had 3 floors, a nuclear reactor (requires 1 nuclear fusion cell) that opens additional areas and a large vault requiring access key cards (found in the wreck), plus lots of loot.

Labyrinth Canyons

This small crashed space station contains some crates, a spacesuit locker and some technical debris.

Meteor Crater


This underground bunker becomes flooded and contains a transmission message from a previous planet crafter.

Another underground bunker is located further up the Meteor Crater sides. This is quite a large loop of connected rooms with some secret areas, crates and more transmission messages from a previous planet crafter.

Red Falls


The crashed cruiser is accessed by following the rocky path beside the ship then climbing on top of the ship and dropping down onto the flight deck. It contains a spacesuit locker, some ruberu tree seeds (like the red trees in the picture) and some crates and technical debris.

The crashed shuttle contains a few crates and some technical debris.

Starting Valley

A small piece of cliff can be deconstructed, revealing a cave-in and the remains of a former planet crafter. 

Steep Hill

Transmissions indicate that this was the Cargo Ship Cirella-IV. There is a nuclear reactor room (requires 1 nuclear fusion cell) that unlocks a room with a vault, a spacesuit locker, crates, machines to deconstruct and some technical debris. There is also a golden crate on the roof of the hull.

Volcano


Follow the arrows to the entrance

Enter via the lower level of the flight deck

This huge crashed ship is broken into several parts but only one part is accessible and the entrance can be tricky to find. There are two floors with a nuclear reactor (requires 2 nuclear fusion cells) that unlocks more areas including a room with a vault. Contains spacesuit lockers, seeds, crates and technical debris. 


 An underground bunker with a transmission message from a previous planet crafter.

Wastelands

There is an abandoned camp in the Wastelands with a landing pod and a couple of small living compartments and some basic non-functional equipment.

There is also an underground bunker with some transmission messages from a previous planet crafter.
 

Waterfall

In the cave under the waterfall is a graveyard for the crew and passengers of the Cinitat-II cruiseship. There is a crate with lots of basic equipment like backpacks, exoskeletons, agility boots etc.


Behind the waterfall is the wreck of the Cinitat-II. There are two levels and a nuclear reactor that requires 3 nuclear fusion cells to unlock several rooms including a vault. There are also spacesuit lockers, crates and technical debris to loot.

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