Sunday, October 8, 2023

Rimworld 1.4 Mods Review

Rimworld crashed. Probably due to one of my 348 active mods. To find out which one it was, I started uninstalling them. Turns out the problem was actually an operating system update that messed with Steam and caused my other Steam games to crash too. I rolled back my computer and the problem was gone, but my mods were still gone too. Doh!

So now I get to re-install them one by one. Maybe now is a good time to ask, "Do I really need this mod?" So, I'm going to classify them as I go - essential, recommended, situational, unnecessary or broken.

All the mods mentioned are available on Steam and are compatible with Rimworld 1.4. They are not in any particular order within a category (the numbers are just to show how many mods have been reviewed).

Essential Mods

To me, an essential mod:

  • improves the display of important information in the game, or
  • fixes an annoying quality of life issue, or
  • is a dependency for other major mods

Here is my list of essential mods:

  1. Harmony - required by other mods
  2. Hugslib - required by other mods
  3. Vanilla Expanded Framework - required by other mods
  4. [LTS] Systems - required by other mods 
  5. Music Expanded Framework - adds music manager in-game
  6. ReGrowth Core - required by other mods (improves biomes)
  7. RimHUD - shows character information at a glance
  8. Replace Stuff - replace structures and items without deconstruction
  9. Allow Tool - haul items urgently, mine connected ores, select similar items, ...
  10. Minify Everything - most items can be packed up and moved
  11. Wall Light - lights on the wall instead of cluttering the floor with cables
  12. Common Sense - QOL improvements like cleaning the kitchen before cooking
  13. Evil Tactician's Rimworld Tweaks - QOL improvements (recipes, power use rebalance, ...)
  14. Pick Up and Haul - pawns can carry more than one item in inventory
  15. Snap Out! - try to stop pawns that are having mental breaks
  16. Ugh You Got Me - most pawns stop social fighting if they get hurt 
  17. Achtung! - more control over pawns, e.g. command to do specific task NOW
  18. Bionic Icons - adds icons to prosthetics to show what it is
  19. Better Pawn Control - set policies for colonists/pets about zoning, outfits, food etc.
  20. Smarter Construction - stops pawns trapping themselves while building
  21. Animals Logic - QOL improvements for managing pets
  22. Defensive Positions - control positions of pawns or groups of pawns during combat
  23. Search and Destroy - pawns will hunt down nearby enemies
  24. Realistic Rooms Rewritten - pawns don't need big rooms to be happy
  25. Door Clearance - prevents items on the ground from holding doors open
  26. Stabilize Here - pawns can apply first aid out in the field
  27. RimSaves - preview saved games, organise save-game files
  28. Better ModMismatch Window - clearly shows changes to modlist since last save
  29. Vanilla Expanded Royalty Patches - makes Vanilla Expanded mods Royalty-compatible
  30. Vanilla Expanded Ideology Patches - makes Vanilla Expanded mods Ideology-compatible
  31. Reasonable Components - makes crafting components easier
  32. TD Enhancement Pack - QOL improvements including overlays and UI tweaks
  33. Use Bedrolls - colonists try to find a bedroll if no beds are available
  34. No Job Authors - multiple people can work on the same crafting project
  35. Trade UI Revisited - splits trade UI to clearly show what each trader can buy/sell
  36. Trading Spot - traders will wait here to trade
  37. Walls are Solid - buildings and walls not so easy to damage/breach
  38. Set Owner for Prisoner Bed - assign beds to specific prisoners
  39. Permeable Terrain - liquid filth (e.g. blood) disappears more quickly
  40. Self Dyeing - pawns can dye clothing to match ideology or favourite colour
  41. Persistent Precepts - when adding new settings to ideology, don't randomise existing
  42. Research Info - show current project and progress when research table is selected
  43. Hunters Use Melee (Continued) - enables hunting with melee weapons
  44. Offspring Inherit Xenogenes - passes on xenotype genes to offspring
  45. Pawn Badge Fan Fork [Adopted] - adds skill icons to colonist portrait
  46. Aligned Turbines - makes wind turbines and solar panels the same width
  47. Hospitality Vending Machines - guests can buy food or items
  48. Device Standby - turn appliances off when not in use (save power)
  49. Misc Endgame - new town charter win condition
  50. Expanded Roofing - transparent roofing (greenhouse) and solar panels on roof
  51. New Game+ - saves settings used for every new colony
  52. Improve This - mark existing buildings to improve quality, no deconstruction
 

Recommended Mods

 These are mods I use in every game because they significantly enhance gameplay:

  1. Geological Landforms - adds more variety to the types of maps that can be generated
  2. Biome Transitions - maps that are adjacent to other biomes become slightly blended
  3. More Vanilla Biomes - adds more biomes
  4. Regrowth Boreal - enhances the Boreal Forest biome
  5. Regrowth Tundra - enhances the Tundra biome
  6. Regrowth Temperate - enhances the Temperate Forest biome
  7. Regrowth Swamp - enhances the Swamp biome
  8. Regrowth Tropical - enhances the Tropical Rainforest biome
  9. Regrowth Arid Expansion - enhances the Arid Shrubland and Desert biomes
  10. Regrowth Aspen - adds new Aspen Forest biome (permanent autumn colours)
  11. Regrowth Wasteland - adds new Wasteland biome (polluted, mutated plants/animals)
  12. Regrowth Boiling - adds new Boiling Forest biome (colourful plants and hotsprings)
  13. Interaction Bubbles - see what pawns are talking about at a glance
  14. Dubs Bad Hygiene - adds bathrooms and water management
  15. Hospital - patients arrive seeking medical aid, boosts faction relations on recovery
  16. Hospitality - look after guests and improve faction relations
  17. Hospitality Casino - guests can pay to use poker table and slot machines etc. 
  18. Hospitality Spa - guests can pay to use swimming pool/sauna/hot tub
  19. Map Preview - see what a map looks like before settling there
  20. Misc Training - adds training dummies to improve combat skills and recreation
  21. Quarry [Adopted] - adds a pit for mining rocks and resources 
  22. Mend and Recycle - repair damaged clothing and weapons 
  23. Utility Columns - combines lighting with heaters/freezers/trade beacons etc.
  24. Vanilla Furniture Expanded Core - adds lots of extra furniture and recreation options
  25. Vanilla Furniture Expanded Power - adds more power generators and batteries 
  26. Vanilla Furniture Expanded Art - adds lots of art options
  27. Vanilla Furniture Expanded Architect - adds more structures (floors, bridges, fences etc.)
  28. Vanilla Furniture Expanded Props and Decor - adds non-functional decorations
  29. Vanilla Weapons Expanded - adds lots of extra weapons
  30. Vanilla Armour Expanded - add lots of armour
  31. Vanilla Apparel Expanded - adds lots of clothing
  32. Vanilla Apparel Expanded Accessories - adds useful accessories
  33. Vanilla Hair Expanded - adds more hairstyles and beards so pawns don't look the same
  34. Vanilla Fishing Expanded - adds fishing 
  35. Fish Traps - adds passive fishing
  36. Vanilla Animals Expanded Core - adds more animals 
  37. Vanilla Animals Expanded Endangered Animals - save endangered animals
  38. Vanilla Animals Expanded Waste Animals - adds animals that survive pollution
  39. Vanilla Plants Expanded - adds more variety of food crop plants
  40. Vanilla Plants Expanded More Plants - add more variety of food crop plants
  41. Vanilla Plants Expanded Mushrooms - adds more plant life in caves
  42. Vanilla Cooking Expanded - adds more food crops and cooking recipes 
  43. Vanilla Brewing Expanded - adds more drinks and smokes
  44. Vanilla Brewing Expanded Coffee and Tea Module - adds several coffee and tea types 
  45. Vanilla Helixien Gas Expanded - adds natural gas power network
  46. Vanilla Psycasts Expanded - adds lots more psycasting 
  47. Vanilla Social Interactions Expanded - pawns affect others around them more
  48. Vanilla Traits Expanded - pawns have more personality
  49. Vanilla Backstories Expanded - pawns have more personality
  50. Vanilla Events Expanded - adds more events (some long-term)
  51. Vanilla Ideology Expanded Memes and Structures - adds more ideology customisations
  52. Alpha Memes - adds more ideology customisations
  53. Vanilla Factions Expanded Settlers - adds new factions and equipment
  54. Vanilla Factions Expanded Viking - adds new factions, equipment and events
  55. Vanilla Factions Expanded Medieval - adds new factions, equipment and tech-limiting
  56. Vanilla Factions Expanded Pirates - adds new factions, warcaskets, hire mercenaries
  57. Vanilla Chemfuel Expanded - new ways to obtain chemfuel and power appliances
  58. Alpha Animals - adds lots of interesting wild alien creatures
  59. Alpha Mythology - adds lots of mythological creatures 
  60. Alpha Bees - breed bees that can produce all sorts of resources
  61. Grains and Brewing [1.4] - adds more grain crops and alcoholic drinks
  62. RPG Style Inventory Revamped - changes visual display of pawn's gear
  63. Stack XXL -  increases stockpile storage limits
  64. Tech Advancing - researching increases colony technology level so takes less time 
  65. Giddy-up 2 - can ride mounts 
  66. EPOE-Forked - adds more prosthetics 
  67. Smart Farming - turn off planting if crops won't survive, auto-cut blighted crops etc.
  68. Windows - adds windows 
  69. Simple Utilities Fridge - small freezer that stops food rotting
  70. Rim of Madness Bones - butchering provides bones that can be used like wood
  71. Sometimes Raids Go Wrong - chance for unexpected events during raids
  72. Altered Carbon Ultratech Unleashed - adds transfer of consciousness to another body
  73. Project RimFactory Revived - adds automation
  74. Jewelry - adds gemstones and craftable jewelry (boosts social impact) 
  75. Animals Are Fun - play fetch or take pets for walk etc.
  76. Romance on the Rim - pawns can go on dates and lovers have more social interaction
  77. Temperature Control Unit - over-wall combined heater/cooler
  78. Housekeeper Assistance Cat - pet cat that hauls and cleans
  79. More than Capable - pawns can do work types they hate but mood will suffer
  80. [LTS] Furnishing - adds more furniture and structures
  81. Nurse Job - adds nursing job for non-medical patient-care tasks like feeding/visiting
  82. Run And Hide (Continued) - marks a spot for people/animals to flee to when in danger
  83. Farmable Neutroamine - grow neutroaleaf that can be processed into neutroamine
  84. Research Whatever - if no research is set, automatically choose cheapest project
  85. Erin's Decorations - Adds doormats and decorations for the home
  86. [ATW] House Decor - adds pot plants and decorations for the home
  87. [T] More Floors 1.4 - adds lots of flooring variations
  88. Stuffed Floors - adds flooring styles that can be made from various materials 
  89. More Vanilla Fences - adds impassable fences
  90. Appliances Expanded - adds more appliances that run on chemfuel
  91. P-Music - adds a lot of background music to the game
  92. Music Expanded Core - adds lots of background music
  93. Music Expanded Wasteland - more background music
  94. Actually Vanilla Music Expansion - adds more background music
  95. Remedies - adds more medicine options
  96. RT Power Switch - can auto-connect/disconnect batteries to manage power storage 
  97. Custom Prisoner Interactions - more options for converting and releasing prisoners
  98. Modular Table and Chairs - can make L-shape tables or long benches 
  99. River's Tribal Shoes - adds neolithic shoes
  100. Smokeleaf Industry Reborn [Adopted] - lots of new uses for smokeleaf
  101. BallGames - adds basketball, volleyball and soccer as recreation activities
  102. Carbon - make synthetic materials from chemfuel at biofuel refinery
  103. ShowModDesignators (Continued) - shows which mod an item or research comes from
 

Situational Mods

These are mods I might use occasionally, are nice-to-have but not essential or would be useful for a themed save-game:

  1. Dubs Rimatomics - nuclear power and advanced weapons
  2. Rimefeller - drill for oil and process into synthetic materials
  3. Vanilla Furniture Expanded Security - adds more defensive structures
  4. Vanilla Furniture Expanded Production - adds more crafting benches
  5. Vanilla Furniture Expanded Farming - adds more planters and hydroponics
  6. Vanilla Books Expanded - write skill books that others can read and learn from
  7. Vanilla Outposts Expanded - send pawns to a resource gathering campsite 
  8. Vanilla Factions Expanded Empire - adds more depth to Royalty expansion
  9. Vanilla Factions Expanded Deserters - go to war with the Royalty empire
  10. Vanilla Factions Expanded Ancients - search vaults for advanced tech
  11. Vanilla Factions Expanded Classic - adds pseudo-Roman empire and neolithic tech 
  12. Vanilla Races Expanded Sanguophage - adds more depth to vampire xenotype
  13. Vanilla Races Expanded Phytokin - adds more depth to dryad xenotype
  14. Vanilla Races Expanded Hussar - adds more depth to hussar xenotype
  15. Vanilla Races Expanded Highmate - adds more depth to highmate xenotype
  16. Vanilla Races Expanded Genie - adds more depth to genie xenotype
  17. Vanilla Races Expanded Saurid - adds lizard-people xenotype
  18. Vanilla Races Expanded Android - adds sentient robot xenotype
  19. Vanilla Plants Expanded Succulents - adds wild succulents and houseplants
  20. Vanilla Animals Expanded Royal Animals - adds animals with benefits from Royalty
  21. Vanilla Weapons Expanded Grenades - adds various grenades
  22. Vanilla Cooking Expanded Stews - adds medieval tech stews
  23. Vanilla Cooking Expanded Sushi Module - adds sushi and Japanese meals
  24. Vanilla Nutrient Paste Expanded - pipe nutrient paste to dispensers 
  25. Vanilla Skills Expanded - colonists with level 15+ skills gain specialisation bonus
  26. Vanilla Backgrounds Expanded - new backgrounds for menu and loading screens
  27. Alpha Biomes - adds new extreme biomes 
  28. Alpha Genes - adds lots of new genes and xenotypes
  29. Alpha Mechs - adds extra mechanoids
  30. Alpha Vehicles Neolithic - adds simple vehicles for transporting items and people 
  31. Vehicle Framework - enables vehicles
  32. Vanilla Vehicles Expanded - adds lots of vehicles
  33. Det's Xenotypes Stoneborn - adds a dwarf-like xenotype
  34. Anthrosonae - adds new animal-influenced xenotypes
  35. Beautiful Outdoors - plants and natural environments make pawns happier
  36. Overflowing Flowers - adds more flowers and plant density
  37. Megafauna - adds dinosaurs and other extinct animals
  38. Dinosauria - adds dinosaurs
  39. Regrowth Extinct Animals - adds extinct animals
  40. Xeva's Rimhair - adds more hairstyles
  41. Erin's Hairstyles Redux - adds more hairstyles
  42. Erin's Auronya - adds a cat-person xenotype 
  43. Erin's Fenrisulfr - adds a dog-person xenotype
  44. Erin's Shisune - adds a nature-loving deer/fox-person xenotype
  45. Erin's Japanese Furniture - adds Japanese style furniture
  46. Erin's Japanese Cuisine - adds Japanese style meals
  47. Erin's Cottage Collections - adds cottage-style furniture, clothing and decor
  48. T's Samurai Faction - adds samurai factions, equipment and furniture
  49. Edo Themed Expansion - adds bamboo forest, samurai equipment and furniture
  50. Edo Themed Backstories - adds samurai backstories
  51. VFME Simple Tofu - adds tofu production and recipes
  52. T's Wild Child Rags - adds neolithic clothing for children
  53. Simple Utilities Ceiling - adds ceiling lights
  54. Fortifications Neolithic - adds more defensive structures 
  55. Sparkling Worlds Full Mod - adds new factions and advanced technology
  56. Statue of Colonist - immortalise important pawns as a work of art
  57. Statue of Animal - immortalise important pets as a work of art
  58. Medpod - advanced hospital bed for treating injuries, disease, missing body parts
  59. Roo's Painting Expansion - create paintings at an easel
  60. Autocleaner - simple cleaning robot
  61. Gene Ripper - choose which gene to extract, but pawn dies
  62. Power Tab 2 - shows what is generating and using power
  63. Cyber Fauna - adds prosthetics and surgery for animals
  64. Floordrawings - children can draw more pictures on the floor 
  65. Childrens Drawings - children can draw more pictures on the floor
  66. Signs and Comments - add signs to label rooms or leave comments on floorplans
  67. 1-2-3 Personalities M1 - adds a personality type that affects behaviour 
  68. 1-2-3 Personalities M2 - adds more social interactions based on personality type
  69. Biotech Cloning - create clones 
  70. Food Poisoning Cures - cure food poisoning
  71. Gemstones - adds more precious gems that can be used for art, structures or trading
  72. Tribal Warrior Set - adds more tribal clothing and armour
  73. Plant Human - a unique way to get more wild (wo)men that could become colonists
  74. [LTS] Tenants - guests pay to stay long-term
  75. We Are United - easier to recruit family members of colonists
  76. Cargo Container - condensed storage 
  77. Cargo Waste Container - waste pack storage and degradation without pollution
  78. Devilstrand Animals - animals that produce devilstrand
  79. Pygmy Muffalo - cute minature muffalo that produce wool and milk
  80. Flommel - like pokemon, these animals have many variations and uses
  81. Wild Pokemon 1.4 - lots of pokemon creatures to collect
  82. Meat Blend 1.4 - combine different meats into generic meat blend (saves space)
  83. Resource Trees - resources (e.g. components, silver) grows on trees
  84. Rimworld Farming - adds tilled soil without being overpowered
  85. AnyPlant - grow any plant in pots (including crops and miniature trees)
  86. Gardens - adds a garden zone for random flowers and trees from options list
  87. Diary - make daily notes to record your colony's story, saved to a text file
  88. Simple Checklist - adds a To-Do list on screen, can be moved
  89. Garden Light - small solar-powered lamp for outside
  90. Lava Lamps - funky coloured indoor lamps
  91. Metaflora - adds mechanical plants for decor, no green thumb required
  92. Terrasecurity - grow organic weapons in the garden, for low-tech natural defence
  93. Vanometric Generator - adds a fuelless power generator
  94. Animal Discovery - notification when selected wild animals are on map (e.g. thrumbo)

Unnecessary Mods

These are mods that I have tried but either didn't like, didn't think it enhanced gameplay or there is another mod that does the same thing better. This is my personal opinion and some people may disagree and love these mods more than I do. If you enjoy them, that's great!

  1. OgreStack - increases stockpile storage limits
  2. Vanilla Furniture Expanded Medical Module - adds more hospital furniture
  3. Vanilla Furniture Expanded Spacer Module - adds space-age furniture
  4. Vanilla Base Generation Expanded - adds more layouts to foreign bases 
  5. Vanilla Factions Expanded Insectoids - adds more insects, weapons and armour
  6. Vanilla Factions Expanded Mechanoids - adds more mechanoids, technology and war
  7. Vanilla Animals Expanded Caves - adds spiders and other cave-dwelling creatures
  8. Vanilla Genetics Expanded - formerly GeneticRim, semi-obsolete due to xenotypes
  9. Vanilla Trading Expanded - adds stock market
  10. Pawnmorpher - mutate pawns, giving animal features
  11. Door Mat - adds door mats to reduce dirtying rooms
  12. Misc Robots - utility robots (similar to labor mechanoids in Biotech)
  13. Dubs Skylights - lets light through the roof (i.e. for indoor greenhouse)
  14. World Map Beautification Project - makes the world map prettier
  15. Gloomy Furniture - different style of furniture
  16. Victorian Decorations - different style of furniture/decor
  17. Dubs Paint Shop - change colour of buildings and items (now part of base game)
  18. SpeakUp - adds more dialogue options
  19. Rah's Bionics and Surgery Expansion - adds more prosthetics
  20. VGP Vegetable Garden - adds more food crops (similar to Vanilla Plants Expanded)
  21. Simply More Bridges (Continued) - can build more types of bridges
  22. [LTO] Colony Groups - advanced group management and pawn display 
  23. Open the Windows - adds windows
  24. LightsOut - turns off lights and machines when not in use
  25. Gastronomy - create a restaurant with colonists as waiters
  26. Infused - adds random enchantments to equipment
  27. Vein Miner R1.1 - mine connected ores
  28. Replimat - store ingredients in a tank then create meals on demand at replicator
  29. Small Shelf - 1x1 shelf, now part of base game
  30. Dreamer's Dreams - dreaming while sleeping impacts mood
  31. Tribal Medicine 2.0 - new medical plants and restorative teas
  32. LWM's Fuel Filter - options to restrict what types of fuel can be used for refueling
  33. Quality Builder - control who can build items and set minimum quality for building

Broken Mods

These are mods that I uninstalled because they caused minor graphical glitches or performance issues or major problems like crashing the game:

  1. JecsTools - caused errors for me
  2. RimFridge Updated - caused errors for me 
  3. Numbers - caused lots of lag
  4. Where is my Weapon?[1.0-1.4] - caused lots of lag
  5. Avoid Friendly Fire - caused lots of lag
  6. Human Alien Races - caused graphic glitches with Biotech xenotypes
  7. Doors Expanded - caused game-breaking UI bugs for me
  8. Water Freezes - caused glitches and lag for me
  9. Bunk Beds - some bugs with who can use bunk beds
  10. Rim-Robots_ - caused errors for me
  11. Turn It On and Off - UI bug doesn't show if it's working or not
  12. [SYR] Prosthetic Table - doesn't work for me (no recipes assigned to bench) 
  13. [KV] Save Storage, Outfit, ... Operation Settings [1.4] - not working for me :(
  14. Research Tree - caused game-breaking bugs for me :(
  15. Better Electronics - not preventing solar flares/breakdowns/short circuits

Monday, December 5, 2022

Astro Colony: Production Needed for Science Research

 

The Science Lab


Astronauts are essential for conducting research and improving technology. One Scientist astronaut can do all types of science research, or you can have up to 3 Scientists working in each laboratory for greater efficiency (working on up to 3 types of science research at once). Unlocking research may require several different types of science points such as chemistry, biology or engineering. To earn points, different resources must be collected at the science laboratory, either by manual inventory transfer, conveyor belts or transport bots. 

This is a summary of the resources and basic production chains needed to gain the different science points.


Tier 1: Basic Science


This can be obtained automatically when completing many activities such as hand-mining or processing asteroids from an asteroid catcher.


Tier 2: Engineering Science


You must unlock Engineering to gain Engineering points and you need a science laboratory but you don't need astronauts just yet. Engineering Science helps unlock technologies such as Construction, Manufacturing and Solar Energy.

1 Engineering Science = 2 Iron Bars + 2 Copper Bars

You will need:

  • Hand-mining/Asteroid Catcher/Drill/Mine - to collect Iron Ore and Copper Ore
  • Smelter - to convert Iron Ore to Iron Bars and Copper Ore to Copper Bars

Tier 3: Chemistry Science

 

You must unlock Chemistry to gain Chemistry points and you need a science laboratory and a Scientist astronaut. Chemistry Science helps unlock technologies such as Transport Tubes, Advanced Smelting, Advanced Construction and Metallurgy - basically unlocking more advanced resources and more efficient processing and transportation of resources.

1 Chemistry Science = Scientist + 4 Iron Rods + 8 Dirt

You will need:

  • Hand-mining/Asteroid Catcher/Drill/Mine - to collect Iron Ore and Carbon
  • Hand-mining/Drill - to collect Dirt from planetoids
  • Smelter - to convert Iron Ore to Iron Bars and to smelt Iron Plates with Carbon into Iron Rods
  • Constructor - to convert Iron Bars into Iron Plates

Tier 4: Biology Science

 

You must unlock Biology to gain Biology points and you need a science laboratory and a Scientist astronaut. Biology Science helps unlock technologies such as Agriculture, Meal Preparation, Animal Breeding and Forestry - anything to do with plants and animals.

1 Biology Science = Scientist + 4 Carbon Fiber + 8 Oxygen Tanks

You will need:

  • Hand-mining/Asteroid Catcher - to collect Carbon and Ice
  • Constructor - to convert Carbon into Carbon Fiber
  • Ice Breaker - to convert Ice into Water (a Water Cell for water storage is also helpful)
  • Oxygen Generator - to convert Water into Oxygen Tanks

Tier 5: Space Science


You must unlock Space Science to gain Space points and you need a science laboratory and a Scientist astronaut. Space Science helps unlock technologies such as Navigation, Space Mapping and Communications - promoting space travel.

1 Space Science = Scientist + 4 Motherboards + 4 Aluminium Bars

You will need:

  • Hand-mining/Asteroid Catcher/Drill/Mine - to collect Copper Ore
  • Hand-mining/Drill/Mine - to collect Aluminium Ore from planetoids
  • Smelter - to convert Copper Ore to Copper Bars and Aluminium Ore to Aluminium Bars
  • Constructor - to convert Copper Bars to Copper Plate and Copper Wire to Electronic Parts
  • Manufacturer - to convert Copper Plate to Copper Wire and Electronic Parts to Motherboards

Tier 6: High Tech Science


You must unlock High Tech to gain High Tech points and you need a science laboratory and a Scientist astronaut. High Tech Science helps unlock technologies such as Star Gates and Fusion Energy - advanced technology for traveling through Black Holes.

1 High Tech Science = Scientist + 1 Polymer + 1 Concrete

You will need:

  • Hand-mining/Drill to collect Stone Blocks and Wood Logs from planetoids
  • Hand-mining/Drill/Mine - to collect Uranium Ore from planetoids
  • Circular Saw - to convert Wood Logs into Wood Planks and Stone Blocks into Stone Plates
  • Advanced Smelter - to convert Uranium Ore into Uranium Rods and Stone Plates into Concrete
  • Advanced Manufacturer - to combine Uranium Rods and Wood Planks into Polymer

Technology may be added or changed in the research tree in future as the game is still Early Access, but hopefully this is helpful now and I can update this if needed.

Friday, July 16, 2021

NMS Screenshot of the Day 3

 

Sunrise on Lowendal L in the AGT Reptung system

Out exploring in the Itchecat Sector of Eissentam galaxy again and I found this beautiful paradise planet with no storms or sentinels.

During the day, the sky turns pink
At night, the trees light up
Even the caves look interesting
And the local fauna seem friendly

Monday, May 17, 2021

NMS: Mapping the Itchecat Sector of Eissentam Part 2

My journey to explore all the star systems in the Itchecat Sector of the Eissentam galaxy continues. I have visited at least 10% so far. With the recent Companions update, now I not only look for interesting planets and interesting ships, I'm also looking for interesting potential pets! As a result, I sometimes find myself spending several hours in one system and my hard-drive is filling up with screenshots.


#61

System Name: Camiam-Kohno (renamed AGT CamiamKohno) 

System ID: 0301

Signal Booster: 0725:0082:0153:012D

Portal String: 


Classification (Star Color): G3f Water (Yellow)

Race: Korvax

Economy: Commercial / Adequate

Conflict: Rowdy

Distance from Core: 688791 LY

Number of Suns: 1

Number of Planets: 3

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Eished Delta, Elanduys, Epworla Prime. All lush planets.


#62

System Name: Shforceyre XVII (renamed AGT Shforceyre) 

System ID: 0545

Signal Booster: 0725:0082:0153:0221

Portal String: 


Classification (Star Color): B9f Water (Blue)

Race: Vy'keen (Abandoned)

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688672 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Lottoni H25, Sedburfrem Ankok. No fauna on any planets in system.


#63

System Name: Nutsfor-Ogua X (renamed AGT NutsforOgua) 

System ID: 0371

Signal Booster: 0725:0082:0153:0173

Portal String: 


Classification (Star Color): G5f Water (Yellow)

Race: Korvax

Economy: Minerals / Promising

Conflict: Tranquil

Distance from Core: 688655 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Abyzoutm VII, Berem Alpha, Roastai Tau, Oworwe Beta, Laliffo Minor.

Beautiful Abyzoutm


#64

System Name: Leuthb (renamed AGT Leuthb) 

System ID: 0391

Signal Booster: 0725:0082:0153:0187

Portal String: 


Classification (Star Color): G6pf Water (Yellow)

Race: Vy'keen

Economy: Metal Processing / Medium Supply

Conflict: Unruly

Distance from Core: 688680 LY

Number of Suns: 2

Number of Planets: 4

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Orqua, Morig 35/A1, Faithas IV, Flau Minor (moon of Faithas), Igtowne.


#65

System Name: Coliynx (renamed AGT Coliynx) 

System ID: 0009

Signal Booster: 0725:0082:0153:0009

Portal String: 


Classification (Star Color): G3f Water (Yellow)

Race: Korvax

Economy: Trading / Developing

Conflict: Perilous

Distance from Core: 688528 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Nihon 56/U2, Bosol 12/K9, Megaw 55/R6, Twayne, Boder XVIII (moon of Twayne), Humiendoe Guch.


#66

System Name: Zachan XIV (renamed AGT Zachan) 

System ID: 0344

Signal Booster: 0725:0082:0153:0158

Portal String: 


Classification (Star Color): G5f Water (Yellow)

Race: Korvax

Economy: Ore Processing / Sustainable

Conflict: Belligerent

Distance from Core: 688537 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 2

Notes (e.g. black hole, atlas station): Original planet names = Tevalena, Achu Q6, Abledb Omega, Hilli, Masloweslee Hirai (moon of Hilli), Nerik 51/Z4 (moon of Hilli).


#67

System Name: Irusca (renamed AGT Irusca) 

System ID: 0052

Signal Booster: 0725:0082:0153:0034

Portal String: 


Classification (Star Color): G0 Water (Yellow)

Race: Vy'keen

Economy: Construction / Medium Supply

Conflict: Alarming

Distance from Core: 688572 LY

Number of Suns: 3

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Timor 66/X1, Ospons C44, Owes, Ahok 42/G8, Ahaelum H42, Derap 29/H1.


#68

System Name: Ashamn-Sret (renamed AGT Ashamsret) 

System ID: 0268

Signal Booster: 0725:0082:0153:010C

Portal String: 


Classification (Star Color): G0p Water (Yellow)

Race: Gek

Economy: Metal Processing / Medium Supply

Conflict: Critical

Distance from Core: 688647 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Nelleri Tau, Hobosto V, Peia Omega, Okla K43, Elxinois X.


#69

System Name: Rigaryn (renamed AGT Rigaryn) 

System ID: 0128

Signal Booster: 0725:0082:0153:0080

Portal String: 


Classification (Star Color): G0p Water (Yellow)

Race: Korvax

Economy: Metal Processing / Satisfactory

Conflict: Critical

Distance from Core: 688769 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Damster C38, Tulsal, Oringtones Ateya, Sefin, Mexinop F30, New Eibetsof.


#70

System Name: Naomero (renamed AGT Naomero) 

System ID: 0124

Signal Booster: 0725:0082:0153:007C

Portal String: 


Classification (Star Color): G5f (Yellow)

Race: Vy'keen

Economy: Nano-construction / Booming

Conflict: Alarming

Distance from Core: 688725 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Syilvi I3, Jiid 34/17.


#71

System Name: Gatesfie (renamed AGT Gatesfie) 

System ID: 0154

Signal Booster: 0725:0082:0153:009A

Portal String: 

Classification (Star Color): E9f Water (Green)

Race: Korvax

Economy: Ore Processing / Opulent

Conflict: Aggressive

Distance from Core: 688788 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = New Sogdiann, Nuwa Tau, Essos O40, Nogtreades Hibat, Sleywood, Chfo V. Portal located on Sogdiann Hsh (+68.44, +133.49).


#72

System Name: Aduscohr (renamed AGT Aduscohr) 

System ID: 0171

Signal Booster: 0725:0082:0153:00AB

Portal String: 

Classification (Star Color): B5pf (Blue)

Race: Gek

Economy: Mercantile / Balanced

Conflict: Medium

Distance from Core: 688575 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Piumforr I26, Buwella VII, Lafaelum (moon of Buwella), Laxin, New Exhilic.

 

#73

System Name: Violerony XI (renamed AGT Violetony) 

System ID: 0127

Signal Booster: 0725:0082:0153:007F

Portal String: 

Classification (Star Color): G9p Water (Yellow)

Race: Korvax

Economy: High Voltage / Sustainable

Conflict: Formidable

Distance from Core: 688487 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = New Eyninkir, Bize 71/M3, Ojoshun, Simyrmeki XII, Lahayu, Deano.

 

#74

System Name: Flithyepe (renamed AGT Flithyepe) 

System ID: 0040

Signal Booster: 0725:0082:0153:0028

Portal String: 

Classification (Star Color): G7f Water (Yellow)

Race: Gek

Economy: Experimental / Satisfactory

Conflict: Critical

Distance from Core: 688623 LY

Number of Suns: 3

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Urpor II, Mulumbha XV, Baean Alpha, Inohe 72/H7, Dohoen III, Ryan VIII.

 

#75

System Name: Uxbrig (renamed AGT Uxbrig) 

System ID: 0516

Signal Booster: 0725:0082:0153:0204

Portal String: 

Classification (Star Color): E9f Water (Green)

Race: Uncharted

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688505 LY

Number of Suns: 3

Number of Planets: 3

Number of Moons: 3

Notes (e.g. black hole, atlas station): Original planet names = Dioscan Beta, Zeleumay (moon of Dioscan), Casonisbo Tau (moon of Dioscan), Ronemuely, Uttony X, Nemuely XVII (moon of Uttony).

A bonecat chasing a red diplo chasing a fox-like creature on Dioscan Bi.

 

#76

System Name: Fristi (renamed AGT Fristi) 

System ID: 0392

Signal Booster: 0725:0082:0153:0188

Portal String: 

Classification (Star Color): G3 Water (Yellow)

Race: Korvax

Economy: Trading / Promising

Conflict: Unstable

Distance from Core: 688539 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Rotyne Alpha, Aiusallam Moda, Ripus Sigma, Temin Beta, Naeanet Beta, Uiton M6.


#77

System Name: Ectiumf (renamed AGT Ectium) 

System ID: 0394

Signal Booster: 0725:0082:0153:018A

Portal String: 

 

Classification (Star Color): G2pf Water (Yellow)

Race: Gek

Economy: Material Fusion / Comfortable

Conflict: High

Distance from Core: 688512 LY

Number of Suns: 2

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Mogor Prime, Dach 99/M3, Gayoda 19/O8, Hadan 77/I4, Ennum 80/H4, Neia VII.


#78

System Name: Diswinifri IX (renamed AGT Diswinifri) 

System ID: 0343

Signal Booster: 0725:0082:0153:0157

Portal String: 

 

Classification (Star Color): G8pf (Yellow)

Race: Vy'keen

Economy: Manufacturing / Comfortable

Conflict: Low

Distance from Core: 688594 LY

Number of Suns: 3

Number of Planets: 5

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Useter XIII, New Irmurf (moon of Useter), Edwort, Irie Sigma, Gitt XVI, Erylashi Alpha.


#79

System Name: Reptung XII (renamed AGT Reptung) 

System ID: 0342

Signal Booster: 0725:0082:0153:0156

Portal String: 


Classification (Star Color): G3p Water (Yellow)

Race: Vy'keen

Economy: Fuel Generation / Satisfactory

Conflict: Testy

Distance from Core: 688701 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 2

Notes (e.g. black hole, atlas station): Original planet names = Lowendal B29, Icutumus Sigma, Aeniusia XV, Huyrc XI (moon of Aeniusia), Aprisco IX (moon of Aeniusia), Nevil XIX.


#80

System Name: Hacase-Vats (renamed AGT Hacase-Vats) 

System ID: 0333

Signal Booster: 0725:0082:0153:014D

Portal String: 

 

Classification (Star Color): G7pf (Yellow)

Race: Gek

Economy: Research / Wealthy

Conflict: Intermittent

Distance from Core: 688719 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Uffa XI, Sophesme XV.


#81

System Name: Wirksew-Pihid (renamed AGT Wirksew-Pihid) 

System ID: 0146

Signal Booster: 0725:0082:0153:0092

Portal String: 

 

Classification (Star Color): K4p Water (Red)

Race: Uncharted

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688743 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Adorcho VII, Ravus Major (moon of Adorcho), Lecedaean N48, Apotris XI, Igateian Mich.


#82

System Name: Korbach (renamed AGT Korbach) 

System ID: 0258

Signal Booster: 0725:0082:0153:0102

Portal String: 

 

Classification (Star Color): G5p Water (Yellow)

Race: Gek

Economy: High Voltage / Opulent

Conflict: Aggressive

Distance from Core: 688764 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 2

Notes (e.g. black hole, atlas station): Original planet names = Nezen 35/Q1, Dwichos L2, Totoxet (moon of Dwichos), Etaga 39/A7 (moon of Dwichos), Koreyk Gamma, Heden.


#83

System Name: Harnet VI (renamed AGT Harnet) 

System ID: 0255

Signal Booster: 0725:0082:0153:00FF

Portal String: 

 

Classification (Star Color): B4pf Water (Blue)

Race: Uncharted

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688848 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Tivere U26, Mais 55/U8, Koresta P23, Aacr Beta, Lesusi XIX, Natoneh Amat (moon of Mais).


#84

System Name: Jiraki XII (renamed AGT Jiraki) 

System ID: 0326

Signal Booster: 0725:0082:0153:0146

Portal String: 

 

Classification (Star Color): B9pf Water (Blue)

Race: Korvax (Abandoned)

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688801 LY

Number of Suns: 1

Number of Planets: 3

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Aturmi Minor, Yatch B40, Weymon.


#85

System Name: Ininge (renamed AGT Ininge) 

System ID: 0353

Signal Booster: 0725:0082:0153:0161

Portal String: 

 

Classification (Star Color): G1f Water (Yellow)

Race: Gek

Economy: Alchemical / Promising

Conflict: Relaxed

Distance from Core: 688830 LY

Number of Suns: 2

Number of Planets: 2

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Urporthax Egat, Esemarka Alpha, New Lilto (moon of Urporthax).


#86

System Name: Migarte (renamed AGT Migarte) 

System ID: 0416

Signal Booster: 0725:0082:0153:01A0

Portal String: 

 

Classification (Star Color): E9 Water (Green)

Race: Vy'keen

Economy: Minerals / Developing

Conflict: Fractious

Distance from Core: 688843 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Chyitrin Tau, Feate B40, Lamitia Niho, Aemi H30, Ails Gamma, Iratos X (moon of Ails). Some pretty planets but not very hospitable.

Aemi Ts (toxic with high sentinel activity)

#87

System Name: Muscar XVI (renamed AGT Muscar) 

System ID: 0338

Signal Booster: 0725:0082:0153:0152

Portal String: 

 

Classification (Star Color): B2p Water (Blue)

Race: Gek

Economy: Mining / Wealthy

Conflict: High

Distance from Core: 688737 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 2

Notes (e.g. black hole, atlas station): Original planet names = Nuninghul XII, Echl, Dadock Alpha (moon of Nuninghul, Kokamphi Iros (moon of Nuninghul, Touch 77/I1, Hifnal XII.


#88

System Name: Niketskad (renamed AGT Niketskad) 

System ID: 0408

Signal Booster: 0725:0082:0153:0198

Portal String: 

 

Classification (Star Color): G7pf Water (Yellow)

Race: Vy'keen

Economy: High Voltage / Unsuccessful

Conflict: Rowdy

Distance from Core: 688622 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Raworth, Nari 20/B9, Pueblosa E40, Shvil Omega, Inkir Gamma.


#89

System Name: Petsofia (renamed AGT Petsofia) 

System ID: 0008

Signal Booster: 0725:0082:0153:0008

Portal String: 

 

Classification (Star Color): G8p Water (Yellow)

Race: Korvax

Economy: Minerals / Advanced

Conflict: Tranquil

Distance from Core: 688482 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Eyaksh II, Hidak 84/J2, Atosusan Minor, Rimalm O6, Yurtlei, Noha 81/Y1 (moon of Eyaksh). S-class exotic ship arrived in first wave at space station.

S-class exotic at AGT Petsofia space station

#90

System Name: Nueluynda (renamed AGT Nueluynda) 

System ID: 0244

Signal Booster: 0725:0082:0153:00F4

Portal String: 

Classification (Star Color): G7pf Water (Yellow)

Race: Vy'keen

Economy: Technology / Advanced

Conflict: Lawless

Distance from Core: 688508 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Eghama XVI, Deleytony Tau, Arriamiam Taji, Crotessa Prime, Xigto. Saw first settlement since Update 3.6 Frontiers released.

Settlement on Eghama Rxtsh (extreme radioactive planet with hostile sentinels)


 

#91

System Name: Lington-Ugc (renamed AGT Lington-Ugc) 

System ID: 0145

Signal Booster: 0725:0082:0153:0091

Portal String: 

 

Classification (Star Color): G9 Water (Yellow)

Race: Gek

Economy: Industrial / Developing

Conflict: Perilous

Distance from Core: 688592 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Hode IV, Nijalka XI, Glos Tau, Arriamiam Taji, Crotessa Prime, Xigto.

 

#92

System Name: Lesinop-Aturk (renamed AGT Lesinop-Aturk) 

System ID: 0164

Signal Booster: 0725:0082:0153:00A4

Portal String: 

 

Classification (Star Color): G0f Water (Yellow)

Race: Vy'keen

Economy: Energy Supply / Developing

Conflict: Fractious

Distance from Core: 688612 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Armouti, Have XIX, Copolymi IX, Nanarbyosh, Obaby, Gonmo F24.

 

#93

System Name: Kehilin-Nossie (renamed AGT Kehilin) 

System ID: 0194

Signal Booster: 0725:0082:0153:00C2

Portal String: 

 

Classification (Star Color): G2 Water (Yellow)

Race: Gek

Economy: Ore Extraction / Destitute

Conflict: Testy

Distance from Core: 688616 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Eoph Minor, Huset V, Seniu XVII, Noveykov Beta, Buhutah VIII, Pisaacr Alpha.


#94

System Name: Beijin-Inuy (renamed AGT Beijin-Inuy) 

System ID: 0218

Signal Booster: 0725:0082:0153:00DA

Portal String: 

 

Classification (Star Color): B9p Water (Blue)

Race: Korvax

Economy: Ore Processing / Sustainable

Conflict: Formidable

Distance from Core: 688609 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Havanank Delta, Erkin Alpha, Uson 59/Y7, Hutah, Videnc, Maldi VI.


#95

System Name: Atancas-Lesin (renamed AGT Atancas-Lesin) 

System ID: 0190

Signal Booster: 0725:0082:0153:00BE

Portal String: 

 

Classification (Star Color): G7 Water (Yellow)

Race: Korvax

Economy: Scientific / Promising

Conflict: Relaxed

Distance from Core: 688574 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Yetonub, Acomboro H8, Etiatus IX, Loytochew Sigma, Wattal Beta, Iatead.

 

#96

System Name: Idustus-Laa (renamed AGT Idustus-Laa) 

System ID: 0215

Signal Booster: 0725:0082:0153:00D7

Portal String: 

 

Classification (Star Color): E9 (Green)

Race: Uncharted

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688659 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Ieda 25/A7, Okyotat.


#97

System Name: Diegord (renamed AGT Diegord) 

System ID: 0142

Signal Booster: 0725:0082:0153:008E

Portal String: 

 

Classification (Star Color): G4 Water (Yellow)

Race: Korvax

Economy: High Tech / Comfortable

Conflict: Intermittent

Distance from Core: 688639 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Ipeir Major, Licussae Kosai.


#98

System Name: Onkerihem V (renamed AGT Onkerihem) 

System ID: 0130

Signal Booster: 0725:0082:0153:0082

Portal String: 

 

Classification (Star Color): K9pf Water (Red)

Race: Uncharted

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688651 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Mael B30, Hypero X22, Lolsbyte IV, Oledo.


#99

System Name: Gakokabu (renamed AGT Gakokabu) 

System ID: 0228

Signal Booster: 0725:0082:0153:00E4

Portal String:


Classification (Star Color): K3 Water (Red)

Race: Uncharted

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688602 LY

Number of Suns: 2

Number of Planets: 4

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Yeburtan Wamik, Miness, Naberk Delta, Maish 63/G9.



#100

System Name: Diegord (renamed AGT Diegord) 

System ID: 0197

Signal Booster: 0725:0082:0153:00C5

Portal String: 

Classification (Star Color): G9p Water (Yellow)

Race: Gek

Economy: Minerals / Promising

Conflict: Sporadic

Distance from Core: 688609 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names =  Tichalp Prime, Juane E14.

 

 

#101

System Name: Cisongata XI (renamed AGT Cisongata) 

System ID: 0050

Signal Booster: 0725:0082:0153:0032

Portal String: 

 

Classification (Star Color): G8f Water (Yellow)

Race: Gek

Economy: High Voltage / Aequate

Conflict: Aggressive

Distance from Core: 688560 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 2

Notes (e.g. black hole, atlas station): Original planet names = Uhash 22/U9, Yolatal X (moon of Uhash 22/U9), Dettsed U30 (moon of Uhash 22/U9), Well K22, Ildonia Minor, Wals.

 

 

#102

System Name: Duseyci (renamed AGT Duseyci) 

System ID: 0216

Signal Booster: 0725:0082:0153:00D8

Portal String: 

 

Classification (Star Color): E9f Water (Green)

Race: Gek (Abandoned)

Economy: Unavailable

Conflict: Unavailable

Distance from Core: 688569 LY

Number of Suns: 2

Number of Planets: 3

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Yixisro Alpha, Wickyerd Poro, Ciadus XIII, Noxvil Major (moon of Ciadus XIII).



#103

System Name: Dapezen (renamed AGT Dapezen) 

System ID: 0188

Signal Booster: 0725:0082:0153:00BC

Portal String: 

 

Classification (Star Color): B7pf Water (Blue)

Race: Vy'keen

Economy: Prospecting / Sustainable

Conflict: Belligerent

Distance from Core: 688685 LY

Number of Suns: 1

Number of Planets: 6

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Igot R19, Beij, Todome VI, Openrie Gamma, Clongko Tau, Pethryto.



#104

System Name: Thporeus (renamed AGT Thporeus) 

System ID: 0354

Signal Booster: 0725:0082:0153:0162

Portal String: 

 

 

Classification (Star Color): G6f Water (Yellow)

Race: Korvax

Economy: Manufacturing / Balanced

Conflict: Tranquil

Distance from Core: 688685 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 2

Notes (e.g. black hole, atlas station): Original planet names = Yecer A41, Yuku 77/J6 (moon of Yecer A41), Sabrielle (moon of Yecer A41), Atonha Beta, Haft, Mayar.

My settlement: Robitone on Yecer Ps (paradise planet with sentinel activity)



#105

System Name: Wiborop (renamed AGT Wiborop) 

System ID: 0384

Signal Booster: 0725:0082:0153:0180

Portal String: 

 

Classification (Star Color): B0f Water (Blue)

Race: Gek

Economy: Scientific / Developing

Conflict: Relaxed

Distance from Core: 688581 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Inaldon Umiz, Totsu 91/J9.



#106

System Name: Roseusi II (renamed AGT Roseusi) 

System ID: 0380

Signal Booster: 0725:0082:0153:017C

Portal String: 

 

Classification (Star Color):  G5p Water (Yellow)

Race: Korvax

Economy: Construction / Medium Supply

Conflict: Fractious

Distance from Core: 688696 LY

Number of Suns: 1

Number of Planets: 5

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Nosus, Verwi Z42 (moon of Nosus), Punt VII, Meleywool, Vokamp Harao, Iadu.



#107

System Name: Orvushn-Miqv 

System ID: 0514

Signal Booster: 0725:0082:0153:0202

Portal String: 

 

Classification (Star Color): E9 Water (Green)

Race: Korvax

Economy: Research / Comfortable

Conflict: Intermittent

Distance from Core: 688639 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Tuminion, Geydiaue (moon of Tuminion), Elumpanc Mook.



#108

System Name: Udgeta (renamed AGT Udgeta) 

System ID: 0424

Signal Booster: 0725:0082:0153:01A8

Portal String: 

 

Classification (Star Color): G2p Water (Yellow)

Race: Gek

Economy: Nano-construction / Medium Supply

Conflict: Gentle

Distance from Core: 688639 LY

Number of Suns: 2

Number of Planets: 3

Number of Moons: 0

Notes (e.g. black hole, atlas station): Original planet names = Goole N17, Indham VIII, Shvil IV.



#109

System Name: Rafael-Tima V (renamed AGT Rafael) 

System ID: 0420

Signal Booster: 0725:0082:0153:01A4

Portal String: 

 

Classification (Star Color): G0p Water (Yellow)

Race: Vy'keen

Economy: Mass Production / Opulent

Conflict: Trivial

Distance from Core: 688578 LY

Number of Suns: 1

Number of Planets: 4

Number of Moons: 2

Notes (e.g. black hole, atlas station): Original planet names = Gostwi Omega, Aagerfor, Uxembled IX (moon of Aagerfor), Huprici Z35, Xiushn VII, Ebrosa K31 (moon of Xiushn VII).



#110

System Name: Idnesf-Equenz (renamed AGT Idnesf Outlaw) 

System ID: 0398

Signal Booster: 0725:0082:0153:018E

Portal String: 

 

Classification (Star Color): E9f Water (Green)

Race: Korvax

Economy: Mercantile / Black Market

Conflict: Pirate Controlled

Distance from Core: 688623 LY

Number of Suns: 1

Number of Planets: 2

Number of Moons: 1

Notes (e.g. black hole, atlas station): Original planet names = Okyot 50/T9, Tockh XIX (moon of Okyot 50/T9), Nowa 39/J8. Outlaw star system (added in Update 3.85 Outlaws).


Inside the outlaw space station: contraband traders, smuggling missions, suspicious upgrade vendors