Rimworld crashed. Probably due to one of my 348 active mods. To find out which one it was, I started uninstalling them. Turns out the problem was actually an operating system update that messed with Steam and caused my other Steam games to crash too. I rolled back my computer and the problem was gone, but my mods were still gone too. Doh!
So now I get to re-install them one by one. Maybe now is a good time to ask, "Do I really need this mod?" So, I'm going to classify them as I go - essential, recommended, situational, unnecessary or broken.
All the mods mentioned are available on Steam and are compatible with Rimworld 1.4. They are not in any particular order within a category (the numbers are just to show how many mods have been reviewed).
Essential Mods
To me, an essential mod:
- improves the display of important information in the game, or
- fixes an annoying quality of life issue, or
- is a dependency for other major mods
Here is my list of essential mods:
- Harmony - required by other mods
- Hugslib - required by other mods
- Vanilla Expanded Framework - required by other mods
- [LTS] Systems - required by other mods
- Music Expanded Framework - adds music manager in-game
- ReGrowth Core - required by other mods (improves biomes)
- RimHUD - shows character information at a glance
- Replace Stuff - replace structures and items without deconstruction
- Allow Tool - haul items urgently, mine connected ores, select similar items, ...
- Minify Everything - most items can be packed up and moved
- Wall Light - lights on the wall instead of cluttering the floor with cables
- Common Sense - QOL improvements like cleaning the kitchen before cooking
- Evil Tactician's Rimworld Tweaks - QOL improvements (recipes, power use rebalance, ...)
- Pick Up and Haul - pawns can carry more than one item in inventory
- Snap Out! - try to stop pawns that are having mental breaks
- Ugh You Got Me - most pawns stop social fighting if they get hurt
- Achtung! - more control over pawns, e.g. command to do specific task NOW
- Bionic Icons - adds icons to prosthetics to show what it is
- Better Pawn Control - set policies for colonists/pets about zoning, outfits, food etc.
- Smarter Construction - stops pawns trapping themselves while building
- Animals Logic - QOL improvements for managing pets
- Defensive Positions - control positions of pawns or groups of pawns during combat
- Search and Destroy - pawns will hunt down nearby enemies
- Realistic Rooms Rewritten - pawns don't need big rooms to be happy
- Door Clearance - prevents items on the ground from holding doors open
- Stabilize Here - pawns can apply first aid out in the field
- RimSaves - preview saved games, organise save-game files
- Better ModMismatch Window - clearly shows changes to modlist since last save
- Vanilla Expanded Royalty Patches - makes Vanilla Expanded mods Royalty-compatible
- Vanilla Expanded Ideology Patches - makes Vanilla Expanded mods Ideology-compatible
- Reasonable Components - makes crafting components easier
- TD Enhancement Pack - QOL improvements including overlays and UI tweaks
- Use Bedrolls - colonists try to find a bedroll if no beds are available
- No Job Authors - multiple people can work on the same crafting project
- Trade UI Revisited - splits trade UI to clearly show what each trader can buy/sell
- Trading Spot - traders will wait here to trade
- Walls are Solid - buildings and walls not so easy to damage/breach
- Set Owner for Prisoner Bed - assign beds to specific prisoners
- Permeable Terrain - liquid filth (e.g. blood) disappears more quickly
- Self Dyeing - pawns can dye clothing to match ideology or favourite colour
- Persistent Precepts - when adding new settings to ideology, don't randomise existing
- Research Info - show current project and progress when research table is selected
- Hunters Use Melee (Continued) - enables hunting with melee weapons
- Offspring Inherit Xenogenes - passes on xenotype genes to offspring
- Pawn Badge Fan Fork [Adopted] - adds skill icons to colonist portrait
- Aligned Turbines - makes wind turbines and solar panels the same width
- Hospitality Vending Machines - guests can buy food or items
- Device Standby - turn appliances off when not in use (save power)
- Misc Endgame - new town charter win condition
- Expanded Roofing - transparent roofing (greenhouse) and solar panels on roof
- New Game+ - saves settings used for every new colony
- Improve This - mark existing buildings to improve quality, no deconstruction
Recommended Mods
These are mods I use in every game because they significantly enhance gameplay:
- Geological Landforms - adds more variety to the types of maps that can be generated
- Biome Transitions - maps that are adjacent to other biomes become slightly blended
- More Vanilla Biomes - adds more biomes
- Regrowth Boreal - enhances the Boreal Forest biome
- Regrowth Tundra - enhances the Tundra biome
- Regrowth Temperate - enhances the Temperate Forest biome
- Regrowth Swamp - enhances the Swamp biome
- Regrowth Tropical - enhances the Tropical Rainforest biome
- Regrowth Arid Expansion - enhances the Arid Shrubland and Desert biomes
- Regrowth Aspen - adds new Aspen Forest biome (permanent autumn colours)
- Regrowth Wasteland - adds new Wasteland biome (polluted, mutated plants/animals)
- Regrowth Boiling - adds new Boiling Forest biome (colourful plants and hotsprings)
- Interaction Bubbles - see what pawns are talking about at a glance
- Dubs Bad Hygiene - adds bathrooms and water management
- Hospital - patients arrive seeking medical aid, boosts faction relations on recovery
- Hospitality - look after guests and improve faction relations
- Hospitality Casino - guests can pay to use poker table and slot machines etc.
- Hospitality Spa - guests can pay to use swimming pool/sauna/hot tub
- Map Preview - see what a map looks like before settling there
- Misc Training - adds training dummies to improve combat skills and recreation
- Quarry [Adopted] - adds a pit for mining rocks and resources
- Mend and Recycle - repair damaged clothing and weapons
- Utility Columns - combines lighting with heaters/freezers/trade beacons etc.
- Vanilla Furniture Expanded Core - adds lots of extra furniture and recreation options
- Vanilla Furniture Expanded Power - adds more power generators and batteries
- Vanilla Furniture Expanded Art - adds lots of art options
- Vanilla Furniture Expanded Architect - adds more structures (floors, bridges, fences etc.)
- Vanilla Furniture Expanded Props and Decor - adds non-functional decorations
- Vanilla Weapons Expanded - adds lots of extra weapons
- Vanilla Armour Expanded - add lots of armour
- Vanilla Apparel Expanded - adds lots of clothing
- Vanilla Apparel Expanded Accessories - adds useful accessories
- Vanilla Hair Expanded - adds more hairstyles and beards so pawns don't look the same
- Vanilla Fishing Expanded - adds fishing
- Fish Traps - adds passive fishing
- Vanilla Animals Expanded Core - adds more animals
- Vanilla Animals Expanded Endangered Animals - save endangered animals
- Vanilla Animals Expanded Waste Animals - adds animals that survive pollution
- Vanilla Plants Expanded - adds more variety of food crop plants
- Vanilla Plants Expanded More Plants - add more variety of food crop plants
- Vanilla Plants Expanded Mushrooms - adds more plant life in caves
- Vanilla Cooking Expanded - adds more food crops and cooking recipes
- Vanilla Brewing Expanded - adds more drinks and smokes
- Vanilla Brewing Expanded Coffee and Tea Module - adds several coffee and tea types
- Vanilla Helixien Gas Expanded - adds natural gas power network
- Vanilla Psycasts Expanded - adds lots more psycasting
- Vanilla Social Interactions Expanded - pawns affect others around them more
- Vanilla Traits Expanded - pawns have more personality
- Vanilla Backstories Expanded - pawns have more personality
- Vanilla Events Expanded - adds more events (some long-term)
- Vanilla Ideology Expanded Memes and Structures - adds more ideology customisations
- Alpha Memes - adds more ideology customisations
- Vanilla Factions Expanded Settlers - adds new factions and equipment
- Vanilla Factions Expanded Viking - adds new factions, equipment and events
- Vanilla Factions Expanded Medieval - adds new factions, equipment and tech-limiting
- Vanilla Factions Expanded Pirates - adds new factions, warcaskets, hire mercenaries
- Vanilla Chemfuel Expanded - new ways to obtain chemfuel and power appliances
- Alpha Animals - adds lots of interesting wild alien creatures
- Alpha Mythology - adds lots of mythological creatures
- Alpha Bees - breed bees that can produce all sorts of resources
- Grains and Brewing [1.4] - adds more grain crops and alcoholic drinks
- RPG Style Inventory Revamped - changes visual display of pawn's gear
- Stack XXL - increases stockpile storage limits
- Tech Advancing - researching increases colony technology level so takes less time
- Giddy-up 2 - can ride mounts
- EPOE-Forked - adds more prosthetics
- Smart Farming - turn off planting if crops won't survive, auto-cut blighted crops etc.
- Windows - adds windows
- Simple Utilities Fridge - small freezer that stops food rotting
- Rim of Madness Bones - butchering provides bones that can be used like wood
- Sometimes Raids Go Wrong - chance for unexpected events during raids
- Altered Carbon Ultratech Unleashed - adds transfer of consciousness to another body
- Project RimFactory Revived - adds automation
- Jewelry - adds gemstones and craftable jewelry (boosts social impact)
- Animals Are Fun - play fetch or take pets for walk etc.
- Romance on the Rim - pawns can go on dates and lovers have more social interaction
- Temperature Control Unit - over-wall combined heater/cooler
- Housekeeper Assistance Cat - pet cat that hauls and cleans
- More than Capable - pawns can do work types they hate but mood will suffer
- [LTS] Furnishing - adds more furniture and structures
- Nurse Job - adds nursing job for non-medical patient-care tasks like feeding/visiting
- Run And Hide (Continued) - marks a spot for people/animals to flee to when in danger
- Farmable Neutroamine - grow neutroaleaf that can be processed into neutroamine
- Research Whatever - if no research is set, automatically choose cheapest project
- Erin's Decorations - Adds doormats and decorations for the home
- [ATW] House Decor - adds pot plants and decorations for the home
- [T] More Floors 1.4 - adds lots of flooring variations
- Stuffed Floors - adds flooring styles that can be made from various materials
- More Vanilla Fences - adds impassable fences
- Appliances Expanded - adds more appliances that run on chemfuel
- P-Music - adds a lot of background music to the game
- Music Expanded Core - adds lots of background music
- Music Expanded Wasteland - more background music
- Actually Vanilla Music Expansion - adds more background music
- Remedies - adds more medicine options
- RT Power Switch - can auto-connect/disconnect batteries to manage power storage
- Custom Prisoner Interactions - more options for converting and releasing prisoners
- Modular Table and Chairs - can make L-shape tables or long benches
- River's Tribal Shoes - adds neolithic shoes
- Smokeleaf Industry Reborn [Adopted] - lots of new uses for smokeleaf
- BallGames - adds basketball, volleyball and soccer as recreation activities
- Carbon - make synthetic materials from chemfuel at biofuel refinery
- ShowModDesignators (Continued) - shows which mod an item or research comes from
Situational Mods
These are mods I might use occasionally, are nice-to-have but not essential or would be useful for a themed save-game:
- Dubs Rimatomics - nuclear power and advanced weapons
- Rimefeller - drill for oil and process into synthetic materials
- Vanilla Furniture Expanded Security - adds more defensive structures
- Vanilla Furniture Expanded Production - adds more crafting benches
- Vanilla Furniture Expanded Farming - adds more planters and hydroponics
- Vanilla Books Expanded - write skill books that others can read and learn from
- Vanilla Outposts Expanded - send pawns to a resource gathering campsite
- Vanilla Factions Expanded Empire - adds more depth to Royalty expansion
- Vanilla Factions Expanded Deserters - go to war with the Royalty empire
- Vanilla Factions Expanded Ancients - search vaults for advanced tech
- Vanilla Factions Expanded Classic - adds pseudo-Roman empire and neolithic tech
- Vanilla Races Expanded Sanguophage - adds more depth to vampire xenotype
- Vanilla Races Expanded Phytokin - adds more depth to dryad xenotype
- Vanilla Races Expanded Hussar - adds more depth to hussar xenotype
- Vanilla Races Expanded Highmate - adds more depth to highmate xenotype
- Vanilla Races Expanded Genie - adds more depth to genie xenotype
- Vanilla Races Expanded Saurid - adds lizard-people xenotype
- Vanilla Races Expanded Android - adds sentient robot xenotype
- Vanilla Plants Expanded Succulents - adds wild succulents and houseplants
- Vanilla Animals Expanded Royal Animals - adds animals with benefits from Royalty
- Vanilla Weapons Expanded Grenades - adds various grenades
- Vanilla Cooking Expanded Stews - adds medieval tech stews
- Vanilla Cooking Expanded Sushi Module - adds sushi and Japanese meals
- Vanilla Nutrient Paste Expanded - pipe nutrient paste to dispensers
- Vanilla Skills Expanded - colonists with level 15+ skills gain specialisation bonus
- Vanilla Backgrounds Expanded - new backgrounds for menu and loading screens
- Alpha Biomes - adds new extreme biomes
- Alpha Genes - adds lots of new genes and xenotypes
- Alpha Mechs - adds extra mechanoids
- Alpha Vehicles Neolithic - adds simple vehicles for transporting items and people
- Vehicle Framework - enables vehicles
- Vanilla Vehicles Expanded - adds lots of vehicles
- Det's Xenotypes Stoneborn - adds a dwarf-like xenotype
- Anthrosonae - adds new animal-influenced xenotypes
- Beautiful Outdoors - plants and natural environments make pawns happier
- Overflowing Flowers - adds more flowers and plant density
- Megafauna - adds dinosaurs and other extinct animals
- Dinosauria - adds dinosaurs
- Regrowth Extinct Animals - adds extinct animals
- Xeva's Rimhair - adds more hairstyles
- Erin's Hairstyles Redux - adds more hairstyles
- Erin's Auronya - adds a cat-person xenotype
- Erin's Fenrisulfr - adds a dog-person xenotype
- Erin's Shisune - adds a nature-loving deer/fox-person xenotype
- Erin's Japanese Furniture - adds Japanese style furniture
- Erin's Japanese Cuisine - adds Japanese style meals
- Erin's Cottage Collections - adds cottage-style furniture, clothing and decor
- T's Samurai Faction - adds samurai factions, equipment and furniture
- Edo Themed Expansion - adds bamboo forest, samurai equipment and furniture
- Edo Themed Backstories - adds samurai backstories
- VFME Simple Tofu - adds tofu production and recipes
- T's Wild Child Rags - adds neolithic clothing for children
- Simple Utilities Ceiling - adds ceiling lights
- Fortifications Neolithic - adds more defensive structures
- Sparkling Worlds Full Mod - adds new factions and advanced technology
- Statue of Colonist - immortalise important pawns as a work of art
- Statue of Animal - immortalise important pets as a work of art
- Medpod - advanced hospital bed for treating injuries, disease, missing body parts
- Roo's Painting Expansion - create paintings at an easel
- Autocleaner - simple cleaning robot
- Gene Ripper - choose which gene to extract, but pawn dies
- Power Tab 2 - shows what is generating and using power
- Cyber Fauna - adds prosthetics and surgery for animals
- Floordrawings - children can draw more pictures on the floor
- Childrens Drawings - children can draw more pictures on the floor
- Signs and Comments - add signs to label rooms or leave comments on floorplans
- 1-2-3 Personalities M1 - adds a personality type that affects behaviour
- 1-2-3 Personalities M2 - adds more social interactions based on personality type
- Biotech Cloning - create clones
- Food Poisoning Cures - cure food poisoning
- Gemstones - adds more precious gems that can be used for art, structures or trading
- Tribal Warrior Set - adds more tribal clothing and armour
- Plant Human - a unique way to get more wild (wo)men that could become colonists
- [LTS] Tenants - guests pay to stay long-term
- We Are United - easier to recruit family members of colonists
- Cargo Container - condensed storage
- Cargo Waste Container - waste pack storage and degradation without pollution
- Devilstrand Animals - animals that produce devilstrand
- Pygmy Muffalo - cute minature muffalo that produce wool and milk
- Flommel - like pokemon, these animals have many variations and uses
- Wild Pokemon 1.4 - lots of pokemon creatures to collect
- Meat Blend 1.4 - combine different meats into generic meat blend (saves space)
- Resource Trees - resources (e.g. components, silver) grows on trees
- Rimworld Farming - adds tilled soil without being overpowered
- AnyPlant - grow any plant in pots (including crops and miniature trees)
- Gardens - adds a garden zone for random flowers and trees from options list
- Diary - make daily notes to record your colony's story, saved to a text file
- Simple Checklist - adds a To-Do list on screen, can be moved
- Garden Light - small solar-powered lamp for outside
- Lava Lamps - funky coloured indoor lamps
- Metaflora - adds mechanical plants for decor, no green thumb required
- Terrasecurity - grow organic weapons in the garden, for low-tech natural defence
- Vanometric Generator - adds a fuelless power generator
- Animal Discovery - notification when selected wild animals are on map (e.g. thrumbo)
Unnecessary Mods
These are mods that I have tried but either didn't like, didn't think it enhanced gameplay or there is another mod that does the same thing better. This is my personal opinion and some people may disagree and love these mods more than I do. If you enjoy them, that's great!
- OgreStack - increases stockpile storage limits
- Vanilla Furniture Expanded Medical Module - adds more hospital furniture
- Vanilla Furniture Expanded Spacer Module - adds space-age furniture
- Vanilla Base Generation Expanded - adds more layouts to foreign bases
- Vanilla Factions Expanded Insectoids - adds more insects, weapons and armour
- Vanilla Factions Expanded Mechanoids - adds more mechanoids, technology and war
- Vanilla Animals Expanded Caves - adds spiders and other cave-dwelling creatures
- Vanilla Genetics Expanded - formerly GeneticRim, semi-obsolete due to xenotypes
- Vanilla Trading Expanded - adds stock market
- Pawnmorpher - mutate pawns, giving animal features
- Door Mat - adds door mats to reduce dirtying rooms
- Misc Robots - utility robots (similar to labor mechanoids in Biotech)
- Dubs Skylights - lets light through the roof (i.e. for indoor greenhouse)
- World Map Beautification Project - makes the world map prettier
- Gloomy Furniture - different style of furniture
- Victorian Decorations - different style of furniture/decor
- Dubs Paint Shop - change colour of buildings and items (now part of base game)
- SpeakUp - adds more dialogue options
- Rah's Bionics and Surgery Expansion - adds more prosthetics
- VGP Vegetable Garden - adds more food crops (similar to Vanilla Plants Expanded)
- Simply More Bridges (Continued) - can build more types of bridges
- [LTO] Colony Groups - advanced group management and pawn display
- Open the Windows - adds windows
- LightsOut - turns off lights and machines when not in use
- Gastronomy - create a restaurant with colonists as waiters
- Infused - adds random enchantments to equipment
- Vein Miner R1.1 - mine connected ores
- Replimat - store ingredients in a tank then create meals on demand at replicator
- Small Shelf - 1x1 shelf, now part of base game
- Dreamer's Dreams - dreaming while sleeping impacts mood
- Tribal Medicine 2.0 - new medical plants and restorative teas
- LWM's Fuel Filter - options to restrict what types of fuel can be used for refueling
- Quality Builder - control who can build items and set minimum quality for building
Broken Mods
These are mods that I uninstalled because they caused minor graphical glitches or performance issues or major problems like crashing the game:
- JecsTools - caused errors for me
- RimFridge Updated - caused errors for me
- Numbers - caused lots of lag
- Where is my Weapon?[1.0-1.4] - caused lots of lag
- Avoid Friendly Fire - caused lots of lag
- Human Alien Races - caused graphic glitches with Biotech xenotypes
- Doors Expanded - caused game-breaking UI bugs for me
- Water Freezes - caused glitches and lag for me
- Bunk Beds - some bugs with who can use bunk beds
- Rim-Robots_ - caused errors for me
- Turn It On and Off - UI bug doesn't show if it's working or not
- [SYR] Prosthetic Table - doesn't work for me (no recipes assigned to bench)
- [KV] Save Storage, Outfit, ... Operation Settings [1.4] - not working for me :(
- Research Tree - caused game-breaking bugs for me :(
- Better Electronics - not preventing solar flares/breakdowns/short circuits
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